Moving on from Aardman...
- Russ Morris
- Aug 20, 2024
- 2 min read
I tried to find a witty Wallace and Gromit quote to begin this post but I couldn’t, so I’ll just say it as simply as possible…
👋 It’s time for me to move on from Aardman and explore what opportunities and challenges are out there.
💚 I’ve had an excellent time at Aardman over the years. From beginning as a freelancer 7 years ago, to joining full time as a senior developer and more recently being the interactive development lead; it’s been a joy to work alongside such a talented group of passionate, lovely people.
🤔 So what’s next?
👨💻 My primary skillset sets me up to continue in roles as a tech lead; leading the development of interactive projects and games, collaborating with and empowering creative talents to craft unique experiences without compromise. I've got 15 years experience building projects in Unity, from the beginnings of iOS to modern XR devices.
That’s the obvious path, but I also want to consider how the above experience can complement other interests and skills of mine.
💬 I love doing talks. I have such fond memories of travelling as Product Evangelist at Unity, delivering talks and workshops and generally connecting with the wider development community. Not many jobs afford such an opportunity, but at the very least I'd like to start visiting more events and sharing knowledge.
👂 Having recently signed up for Limit Break and joining the Video Game Ambassador programme, I’m looking to continue working with the creative community and providing support, feedback and mentorship where I can. I’m curious to see how I can build on this in the future.
💪 I’m also interested in looking at what other angles I can approach the creative industry from. Client success, product ownership, consultancy, publishing - all things that I’m interested in looking in to and talking to people about.
👤 At this point though, I’m excited to just connect with, talk to and share stories with people in many different areas of the industry and see what fits. Careers are never a straight path, so let’s embrace the messiness and see where the next turn takes us.